CD-Action Mag indicated that the Crysis 3 campaign is only 5 hours long – with side missions.
This is a low blow to many Crytek fans since Crytek usually make their campaign modes longer than the average shooter. This is a very worrying trend with many First Person Shooter games that have been released over the past few years. Even Halo 4 suffered the same issue and was criticized for it’s short length.
Crysis 3 promises to be a visually stunning game but at what cost?
I don’t know why Crytek opted for a smaller sized campaign this time around but I do have some ideas.1It’s safe to say that rising development costs for video games, especially the ones backed with ground breaking technology are much more expensive to make. It’s possibility that this had an effect on the development of Crysis 3. It’s much more feasible to make a shorter graphical intensive game than a longer one. There is a reason GTA 5 has a rumored budget of $137.5 million dollars. Bigger games require more money, and EA probably felt that Crysis 3 wasn’t worth it – they are the publishers after all. After all Crysis games barely break even so it might be best not to inflate the budget. 2Scale back the game but make it a much more polished experience. The team focuses on fewer environments, weapons, characters, and set pieces and you name it. Essentially, they work with fewer things but give it much more attention. This I believe can help the overall game if it plays towards its strengths. 3Crytek has also mentioned numerous times that they want to break away from story based games and want to work with the Free-To-Play model. It simply interests them more and they believe it’s the future of the industry or at least one of the many directions the industry is headed. However before they can carry out with this plan they have to finish their current obligations with their publishing partners. Crysis 3 is the last game they are doing for EA so it might be a case of getting it out the door quickly. They are waiting anxiously to transition to Free-To-Play. 4Lastly, gaming culture and development is transiting away from long campaigns, primarily for pure shooting games. To me this isn’t that great of a problem mainly due to the fact that a lot of shooters now get very repetitive towards the end unless they are open world (FarCry series, Borderland series). A lot of people, not the hardcore gaming crowd, don’t have the time to finish long games so it benefits them as well. It’s a case of looking at target markets.
Crytek has already begun their Free-To-Play transition with WarFace
To conclude, these are the reasons I believe Crytek went for shorter campaign in their conclusion of the Crysis trilogy. For more updates about Crysis 3, keep it lock and loaded at Player Effort.