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Bioshock Infinite is a game on most people’s radar since it is the sequel to the well received and inspiring Bioshock. Ambitions are high and the hype, gigantic. However, in the recently uploaded Review In Progress posted by IGN; IGN Editor, Ryan McCaffery, says 

“…let me warn you console players up front: unlike its jaw-dropping-in-2007 predecessor (I’m not counting BioShock 2 here, as that wasn’t our first trip to Rapture), BioShock Infinite does not have the same technical wow-factor going for it.”

McCaffery attributes many of the problems to “muddy and low-resolution” textures and that “the framerate takes regular slight-but-noticeable dips”.

He compares  Bioshock Infinite and Dishonored ports, noting that, It reminds [him] of the console version of Dishonored in that way” due to it’s frame rate dips and texture issues.

Ryan McCaffery recommends gamers to check out the PC version of the game, “Presuming you throw a beefy enough rig at Infinite, the ol’ mouse-and-keyboard may prove to be the best way to explore Columbia…”

BioShock Infinite will be hitting home consoles and PCs very soon – March 26th

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Despite lacking in graphical prowess, Bioshock Infinite more than makes up for it’s short comings thanks to it’s brilliant art direction